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[3DS] Snes9x Emulator v0.80

January 22, 2017 GregoryRasputin 0

Bubble2k16 the developer has released a new update for the Snes9x emulator

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Here the Installation Guide
 

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Homebrew Launcher:

  1. Copy Snes9x_3ds.3dsx, Snes9x_3ds.smdh and snes9x_3ds_top.png into the /3ds/snes9x_3ds on your SD card.
  2. Place your SNES ROMs inside any folder.
  3. Go to your Homebrew Launcher (either via Cubic Ninja, Soundhax or other entry points) and launch the snes9x_3ds emulator.

CIA Version:

  1. Use your favorite CIA installer to install snes9x_3ds.cia into your CFW.
  2. Place your SNES ROMs inside any folder.
  3. Copy snes9x_3ds_top.png to ROOT of your SD card.
  4. Exit your CIA installer and go to your CFW‘s home screen to launch the app.

When in-game,

  1. Tap the bottom screen for the menu.
  2. Use Up/Down to choose option, and A to confirm. (Hold down X while pressing Up/Down to Page Up/Page Down)
  3. Use Left/Right to change between ROM selection and emulator options.
  • You can quit the emulator to your homebrew launcher / your CFW‘s home screen.


 

 


Here’s the ChangeLog

v0.80

  • Fixed NMI interrupt for specific games such as Cu-On-Pa. This allows Cu-On-Pa to get past the selection screen.
  • Fixed ROM size calculation for Wonder Project J (English Patch). The game no longer hangs at the menu.
  • Implemented optimized rendering for offset-per-tile modes. This gives many games a major performance boost. Games such as Strike Gunner STG, Tetris Attack, Kirby’s Avalanche, Contra’s Stage 1 Boss, Super Mario All-Stars’ Super Mario 2 all benefit from this improvement.
  • Implemented optimized rendering for sprites for modest performance boost.
  • Used SPC700 core from Snes9x v1.51.
  • Re-implemented an moderately optimized SA-1 core. Now games like Kirby Super Star, Super Mario RPG can boot. It will NOT run well on the old 3DS currently, but it will run smooth on a new 3DS with full clock speed.

 

 

Download (Emucr)

Source

 


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Nintendont v4.433

January 22, 2017 GregoryRasputin 0

Nintendont, Is a very popular Homebrew App for the Wii and Wii U witch allows us to emulate GameCube games on Wii and the Wii U and seems to be made by the top contributors @GerbilSoft and @FIX94

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Here’s some features


 

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Works on Wii and Wii U console (in vWii mode). 
Loading full-speed USB device or SD card. 
Upload images 1: 1 and reduces the size for disk images .GCM / .ISO. 
Upload games like extracted files (FST) format. 
Loads disk images CISO format. (ULoader format CISO). 
It supports the emulation of the memory card. 
It plays audio by streaming the audio disc. 
Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller). 
HID USB controller support. 
Arrangement of custom buttons when using HID controller. 
Cheat code support. 
Ability to change the configuration of various settings. 
Restart / Shutdown by combo (R + Z + Start) (R + Z + B + D-pad Down). 
Advanced Video mode for patching, progressive force and strength widescrean to 16: 9. 
automatically boot loader. 
Change disc. 
Possibility to use the adapter’s official Nintendo GameCube controller.

Features (Wii only)

Execution of retail games. 
Support for backup from DVD-writable (for older Wii only). 
Using real memory cards. 
GBA link cable support. 
WiiRd. 
Ability to use the microphone on the Nintendo GameCube console


and Heres the Installation Guide 

Download the loader.dol and rename files in boot.dol. 
Load the boot.dol files previously downloaded to the / apps / Nintendont / together with meta.xml and icon.png files. 
Copy of GameCube games in the directory / games /. Subdirectories are optional for games of 1-disc in ISO / GCM and CISO format.

For multi-disc games, it is necessary to create a new subdirectory / games / MyGame / (where MyGame means anything), so the name of the disc 1 as "game.iso" and the disc 2 as "disc2.iso" . 
For FST extracted files, it must be in a subdirectory, for example /games/FSTgame/sys/boot.bin.

Connect the storage device to the Wii console or Wii U and start the application Homebrew Channel. 
Select Nintendont.

 


Download

Source

 

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[3DS] Released ReiNAND Custom Firmware v5.0

January 18, 2017 GregoryRasputin 0

The developer Reisyukaku is back releasing a new update for Custom Firmware ReiNAND, 

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Features:
Support for Old 3DS. 
Support for New 3DS (firmware 9.5 or lower, only emunand). 
Start only through Ninjhax on New 3DS. 
MSET 4.x support (for Old 3DS). 
Emunand support. 
Region Free. 
Eshop. 
Firm over 9.x. 
Signature Patch. 
Memory Debugger similar to the Custom Firmware NTR. 
GBA. 
Ram Dumping. 
Screenshots. 
... Other undocumented features
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Tutorial

 


First download the file below and extract it. 
Copy all files in the SD card. 
Get the firmware.bin file from the repository ReiNand (googlate “reinand github”). 
Copy the firmware.bin file into the folder rei always loaded in the SD card. 
After completing these simple steps, edit the file boot.cfg CtrBootManager adding this entry: {title = “ReiNand”; path = “/reiNand.dat”; offset = “0x12000”; }, 
If you are interested, you can set the custom firmware ReiNand automatically start. 
After you have realized using the custom firmware ReiNand and you’re in Emunand, navigate to Settings and click the System Update to update Rei in 10.7.

Note: For those who already assembles custom firmware ReiNAND will simply replace the files on the SD card. 
Changelog v3.2

Emunand self patching. 
A solution for some things hard coded / FS more flexible. 
Released the screenshot 
Implemented dumper RAM PoC using txt file. 
Changed the position of the thread ARM9 
Fixata the version string. 
A lot of organization and cleaning for easier reading and editing code.

 

Changelog v3.3

Fully implemented the Smart Patch. 
A9lh compatibility added. 
Re-implemented the rough version of sysnand (firmlaunch). 
Reported the correct LCD display turns off. 
New MPU settings.

Changelog v3.4

Full auto-patching. 
A lot of cleanup and optimization in the code. 
Small changes in the README file and the Makefile.

Changelog v3.5

Regionfree CIA. 
Correct the version string. 
Dell'emunand correct detection.

Changelog v3.8

Added NAND CID code. 
Check if present the splash.bin files to your SD card before you delay it. 
Cleaned up the handling FS. 
Tons of stability and cleanliness in the code by integrating more independent code.

Changelog v4.0

Updated loader to read the external patch patches.dat (beta function). 
Renovated further codebase. 
Fs.c rewritten to be more like stdio. 
O3DS and N3DS in the same base code with compiler options. 
New home screen. 
Tons of small corrections to the stability and anything else.

Changelog v5.0

Totally changed the execution of the custom firmware AuReiNand. Now you can specify whether to automatically start SysNAND or less, and NAND now no longer tied to the FIRM (the FIRM 9.0 is automatically detected). If you do not press any button starts the default NAND with your FIRM, pressing   instead of the NAND no default is loaded, while   starts EmuNAND with SysNAND FIRM, if you choose "Use SysNAND FIRM as default", and vice versa .

Eliminated the patch to the FIRM, AuReiNand now look for and loads all FIRM CTRNAND by default. If you start emuNAND, the FIRM will be loaded from CTRNAND by default. This applies to the FIRM AGB and TWL, and allows a faster start-up without the use of firmware from the SD card.

Added a new function for the emulation of the region, and language, thanks to the hard work of TuxSH. Create a "locales" folder inside the golden directory, and a .txt file for each game, with the title id of the game (you can search on 3dsdb.com ). The txt file should have exactly 6 characters: 3 for the region ( "JPN", "USA", "EUR", "OFF", "CHN", "KOR", "TWN"), a space, and two for the language ( "JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW") . You can activate the function in the configuration menu. This solution should allow the installation of DLC for games in a foreign language.

Adding a CPU patch for New 3DS, thanks again to TuxSH. The patch only affects New 3DS system, and enables you to configure the CPU in the configuration menu, the same mode of Custom Firmware NTR: Off disables the patch, and then you can choose to activate a higher clock for all games, or extra L2 cache, or both.

AuReiNand should work automatically with future FIRM New 3DS thanks to a built-in key generation.

Numerous minor bug fixes and optimizations.

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Important: Remember to make a backup copy of your emuNAND, you never know could happen something bad.
 

Download: Source Code Custom Firmware ReiNAND Mod v5.0

Source