Now whilst i do not consider this to be native homebrew, this is still great work none the less.
Just like i stated with Pong on the PS Vita, a native exploit should not rely on an external source such as a webserver, it should run entirely from the Wii U, with no calling to the outside.
But that’s only my opinion, i am sure there will be those who agree and be those who don’t.
Regardless of what i think, good work Relys.
Yesterday i stated that if the game is not stored on the console, then it is not a native homebrew, i stand by that statement and according to Wikipedia i am not wrong regarding that:
Something running on a computer natively means that it is running without any external support
My peers also tend to agree with that sentiment.
Not once did i state that the exploit was not native, nor did i say it was not exploited because it uses the browser, what i said and what i stand by, is that if the game is not stored on the Wii U, then it is not a native homebrew, if it depends on a webserver to run, then it is not native as it could not run without said webserver, but that brings me to the ‘update’.
Yesterday in response to something i posted on Wololo, Relys stated that:
So the game still runs inside the browser, without the need of an external source, so that by all means is a native homebrew, though whether this is temporary or not is not clear, if the console is switched off, does the game remain there ?
So i will shut the fuck up for now and not speak any further on the subject until Relys or someone else working on it clarifies exactly what it does.
Visit The Forum To Discuss The Story: Pong Running On Wii U Browser