[Released] GCN MemCard Recover

GCN MemCard Recover an application for the PC that can restore corrupted or deleted game saves from Gamecube Memory Cards, has been updated, here is a quote from the source:

 photo Mcrecovermcrecover-v02_zps1d24919d.png

GCN MemCard Recover is a utility that can recover files from corrupted or reformatted GameCube memory cards.
Usually, when a GCN memory card is corrupted, only the file system or header is unusable. Similarly, when a memory card is formatted, only the file system blocks are erased. The data area is left intact. By searching for specific patterns within the data area, files can usually be recovered.

And here is the changelog:

v0.2

[released 2014/02/08]

Database statistics in this release:

  • USA: 83 files
  • PAL: 59 files
  • JPN: 4 files
  • KOR: 0 files 🙁
  • Unlicensed: 1 file
  • Homebrew: 1 file

Changes:

  • Stability has been improved. In particular, the custom model for the QTreeView now handles all required signals correctly.
  • Some parts of the program now utilize C++ 2011 functionality. A compatibility header has been included for older compilers.
  • The toolbar that was formerly located in the “Memory Card” view is now a window toolbar, and contains additional items, such as the “Preferred Region” selection.
  • Added preliminary support for displaying scanning progress in the taskbar. Currently, only the D-Bus DockManager protocol is supported. Support for Ubuntu’s Unity and Windows 7 will be added later.
  • GcImage and Checksum functions have been split out into their own library, libgctools. This library depends on libpng but does not depend on Qt.
  • Added support for the Qt translation system. Currently, translations for en_US, en_GB, es_CL, and “1337” are included.
  • Fixed some corner cases with full memory card images and certain save files.
  • Support for Japanese save files is improved.
  • Added preliminary support for compiling with Microsoft Visual C++. The primary distributions will still be compiled with gcc/MinGW.
  • Banners and icons can now be exported as image files. Banners and non-animated icons are always exported as PNG. Icons can be exported as APNG, PNG (file per frame), PNG (vertical strip), and PNG (horizontal strip).
  • Added “Preferred Region” support. Some games don’t have any way to determine the region by simply looking at the description, and in some cases, might be identical in every way other than the region code in the game ID. “Preferred Region” allows you to specify which region you want to prefer in the case that multiple save files in different regions are detected.
  • Added support for multiple database files. The included databases are now split by region, e.g. USA, JPN, etc. Homebrew and Unlicensed titles are also contained in their own databases.
  • Added a new utility “gcbanner”. This utility can extract banner images and icons from GameCube BNR1 and BNR2 opening.bnr files as well as Wii save files (both raw banner.bin and encrypted save files). Animated icons can be extracted to the same formats supported by GCN MemCard Recover’s icon extraction function. Banners and static icons are always extracted in PNG format.
  • The current directory and block tables can now be switched on the fly. This may allow for easier recovery of files that were deleted in the GameCube file manager, as long as no other files have been saved or updated in the meantime.
  • Added a “top-secret” easter egg. 🙂

Source/Download