Upcoming Wii U Features – Iwata Speaks

A couple of days ago, Nintendo’s boss Satoru Iwata recently gave a briefing regarding the company and future plans for the Wii U, here are the highlights:

Enrich The Value Of The Wii U Gamepad

Unfortunately, as the current situation of Wii U shows, we have not been able to fully communicate the value of the GamePad. We also realize that we have not been successful in answering consumers’ questions such as, “What is the difference between Wii U and the previous platform, Wii, and what is the benefit of upgrading it?” By looking at the current sales situation, I am aware that this is due to our lack of effort. What’s even worse is that there even appear to be not a small number of consumers who think the GamePad is one of the accessories for the previous platform, Wii.

It is more challenging to convey the appeal of the GamePad to consumers who do not engage with video games that often since they do not actively gather information about video games.

Offer Software That Takes Advantage Of The Gamepad

Our top priority task this year is to offer software titles that are made possible because of the GamePad.

We have managed to offer several of such software titles for occasions when many people gather in one place to play, but we have not been able to offer a decisive software title that enriches the user’s gameplay experience when playing alone with the GamePad. This will be one of the top priorities of Mr. Miyamoto’s software development department this year.

Full Use Of The NFC Function

In addition, the GamePad is the only video game platform with an NFC (near-field communication) reader/writer function. “Pokémon Rumble U” has already taken advantage of this function, but aside from this title, Wii U has failed to make use of the full potential of this function so far, despite it being a built-in feature.

This year, we will make full use of this function by preparing multiple proposals, including the implementation of NFC payments with JR East’s “Suica,” which we announced on a previous occasion. We will showcase our detailed propositions for utilizing the NFC functionality at E3 in Los Angeles in June.

Quick Start Menu

The quick start menu enables you to load one of the software titles you have recently played without being routed to the console menu. From the start, the GamePad has been equipped with a “TV Button,” which is used to start the TV Remote functionality. The GamePad can complete this function without starting up the Wii U console, and so you can turn on the TV almost instantaneously by pushing the TV Button. The quick start menu uses the same mechanism as the TV Button.

We think that this function will make you feel that the time to start up a Wii U software title is cut by more than 50 percent, and that it will also lead to more Wii U users understanding the appealing nature of the GamePad.

DS Virtual Console

We are now sure that we can solve the technical problem of displaying Virtual Console software from Nintendo DS on the GamePad.

The dual-screen Nintendo DS, one of which is a touch screen, has a very strong software lineup, and so we plan to add the Virtual Console titles from Nintendo DS software to the future Virtual Console lineup for Wii U.

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